Pushes enemies back, and deals a small amount of damage.
The Old Crest will not be carried over to the past.Įrases all enemy projectiles in the room. If the player is hit by an attack that deals more than half a heart of damage, such as a jammed bullet, only one armor will be destroyed.Īrmor will be stolen by the Resourceful Rat if the player leaves the room.Īrmor carries over to the past, except for the past of the Pilot. Whenever armor is destroyed, a Blank is activated for free. Armor absorbs one hit, after which it is destroyed. Hearts can be stored for later in Bullet Hell, in which case the health dispenser will appear in the entrance of Bullet Hell and the room just before the Lich.Īrmor is appended to the end of the player's health bar upon pickup, and the player can carry multiple pieces of armor.
#Enter the gungeon console command mod full#
If the player picks up a full heart while missing only half a heart, the second half will not be stored. In the Forge, hearts stored will appear in the elevator room where you first spawn. A drawing at the bottom left of the map (not the mini-map) indicates how many half-hearts are currently stored in the dispenser. The amount of health stored in the dispenser will be reset each floor. This health may then be picked up at a health dispenser located at the entrance to the next floor and at shops. If the player has full health, they can interact with health pickups to save them for later. The Robot cannot pick up hearts as it does not have any heart containers. As expected, half hearts will restore half a heart of health, while full hearts heal a full heart. Hearts replenish the player's health upon picking them up. The player needs to walk over them so that they can be picked up. The shells dropped by Loot Bag won't be automatically collected, and will disappear after a brief moment. If an enemy successfully damages the player they will not give shells. Shells that fall into pits will reappear on top of the player, and usually be automatically collected.īullats and their variants will not drop shells if they self-destruct.Įnemies that die from traps triggered by the player such as chandeliers or explosive barrels will give less shells. They can be used to purchase items in Shops and make wagers with various NPCs. Occasionally, they can get stuck doing this and have to be collected manually. They stay on the ground until retrieved or until combat finishes, at which point they will slide across the floor to the player. Shells (also referred to as casings or coins) are the game's main form of currency, and are often dropped by enemies upon their death.
There is an additional 20% chance (30% in co-op) that a pickup spawns upon clearing a room, selected randomly from the weighted loot table below. There is a 50% chance that this generated ammo is regular ammo, and a 50% chance that the ammo is spread ammo. If the player has any gun that does not have infinite ammo, the chances of getting ammo are equal to the floor's ammo chance (in the table below), multiplied by 1.5 if you are playing in co-op, and multiplied by 1+( curse/20). Upon clearing a room, there is a chance that ammo may spawn.
Pickups can be acquired in a variety of ways, such as completing rooms, purchasing them from Shops, finding them in Chests, destroying chests, and defeating Bosses. There are a few types of pickups in Enter the Gungeon.